Author Topic: OPS Group Project  (Read 13536 times)

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dragon__lance

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OPS Group Project
« Reply #60 on: January 14, 2006, 07:47:00 am »
i also loved the Megaman games too!! :Dbiggrin.gif but i still don't think itd work fast enough for realtime, but if it were done in assembly...(*timendus's api), or atleast the AI part, i guess itd work. My idea was to copy Baten Kaitoss's battle system. For those of you that don't know wat it is:

Enemy_________________________________Character
_______________________________cards


Card Based BAttle, RPG. On ur turn, there's a timebar that will decrease, and u must select a card to play. Once that card is being played, and if your max combo is atleast 2, then during the animation of the attack, you can select another card to play, and so on. We could just take out the timed aspect and have the player select the appropriate cards to play. Then the animations would be perforemd


tenniskid493

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« Reply #61 on: January 21, 2006, 01:17:00 pm »
Wow, we haven't even started work on this project yet and its already dying out.  I think we should decide on a leader that will make sure this project doesn't die and we continue work very soon so that this project doesn't die out completly.

Offline necro

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« Reply #62 on: January 21, 2006, 03:00:00 pm »
Ok, a foot must be put down for this to be done.  If no one else will stamp a heel, I will.  I am manager until some one else steps up.  POLL:RPG,STRATEGY,CARD, POLL2:FANTASY,SCIFI,ZOMBY...1 vote each.  No other options.  If you don't vote by Sunday 12:00AM, you skip your vote.  Any gripes about it?  Post a suggestion and not a complaint, and thats that.

Votes:RPG,FANTASY
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dragon__lance

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« Reply #63 on: January 21, 2006, 03:16:00 pm »
vote: realtime rpg(like mmbnet), fantasy  

tenniskid493

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« Reply #64 on: January 21, 2006, 06:14:00 pm »
I put up an actual poll for you necro.  I like how you stepped up and took charge.  I think you'd be great for the job, just make sure it doens't interfere w/ Zelda cuz thats gonna be sweet.

Offline necro

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« Reply #65 on: January 21, 2006, 06:31:00 pm »
I won't...I just got a lot to balance right now between getting my forums put together (look at the sweet ranking 'pips' I have for each post level below) zelda and school and my health is improving since I can sleep again (home work is evil)

ON TOPIC: as soon as we have voted, next order of buisness it to 1.)lay down the structure, then 2.) define the functions and pseudocode planning, finish coding an engine, 3.) make any sprites, maps, data, story and AI 4.) polish and add goodies to it

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BCTurk

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« Reply #66 on: January 22, 2006, 09:39:00 am »
Sorry guys, my internet has been up and down again for the past 2 wks.  I was going to post about the storyline and starting to code it, but you guys picked up, thanks many.  I'll wait for the vote to post my storyline notes, as it will (obvious) depend on what genre and type of game we're doing.

Offline DJ Omnimaga

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« Reply #67 on: January 22, 2006, 11:37:00 am »
i see the poll is up now, voted :)smile.gif
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Offline necro

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« Reply #68 on: January 22, 2006, 02:03:00 pm »
In the case of a tie, I will randomly draw between the highested voted using a randomint( on my calc

How the project will be run:
1.)We will decide exactly what the game will do
2.)I will make an overview of all code, graphic, and data segments of the game that need to be done and have them charted in the order in which they will need to be done
3.)People will make and code these parts and post them in the apropriet section of the project, and I will continue to update the chart
4.)We will pull them together, and began optimising
5.)write readmes, begin promoting it, and make it available
I'm like a woot burger with awesome fries


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Offline DJ Omnimaga

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« Reply #69 on: January 22, 2006, 02:09:00 pm »
sound nice so far
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tenniskid493

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« Reply #70 on: January 22, 2006, 02:17:00 pm »
cool...You seem really on top of this.

Offline necro

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« Reply #71 on: January 22, 2006, 02:28:00 pm »
managing stuff is part of my personality, primarily as I excede at planning stuff into a linear fasion
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BCTurk

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« Reply #72 on: January 23, 2006, 05:17:00 am »
Looks good, but one thing before we do one is..
0)Get Storyline/CDI makes DevKits

Now, the devkit part could also probably be inbetween 2 and 3, I guess we will just see.

Offline kalan_vod

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« Reply #73 on: January 23, 2006, 05:36:00 am »
QuoteBegin-necro+22 January 2006, 20:03-->
QUOTE (necro @ 22 January 2006, 20:03)
In the case of a tie, I will randomly draw between the highested voted using a randomint( on my calc

How the project will be run:
1.)We will decide exactly what the game will do
2.)I will make an overview of all code, graphic, and data segments of the game that need to be done and have them charted in the order in which they will need to be done
3.)People will make and code these parts and post them in the apropriet section of the project, and I will continue to update the chart
4.)We will pull them together, and began optimising
5.)write readmes, begin promoting it, and make it available  

 I think this sounds awsome (from what I understand this is a OPS project like how revsoft has theirs?) and I would be willing to help if I was to be apoint to a section. Btw randInt isn't really random!

BCTurk

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« Reply #74 on: January 23, 2006, 05:49:00 am »
I'm sure you can be a code monkey :Dbiggrin.gif.  It 'tis a OPS project, and thanks to Necro, it's coming along very nicely.