Author Topic: Escheron: Shadow over Ragnoth  (Read 160930 times)

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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #405 on: June 17, 2010, 09:09:57 pm »
Todo: Two more menus, one of which is basically re-using an old one with different outputs. And... the rest of the battle system. Gotta get the enemies to input commands into the command queue. Then I've gotta write the code that processes the queue and pretty much does the fighting. Escheron, your days of getting in the way are numbered! Ya hear me! YOU'RE GOING DOWN!
... *ahem*...
* Iambian regains composure
Maybe early next week. Maybe.
Then the promise of getting focused copies out to select members of the community might actually materialize.
My time at the location I'm presently visiting is running short, so no screenshots of what it looks like. That's gonna go into another topic. For asking opinions about it. And stuff.
...
Yeah. Let's go with that.
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #406 on: June 17, 2010, 10:10:25 pm »
Still, nice to see some progress, though :)
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Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #407 on: June 17, 2010, 11:05:53 pm »
Once the battle engine is done, that leaves... the sprite routine, events and dialog? I would say the battle engine would at least put us around 50% completion.

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #408 on: June 17, 2010, 11:36:42 pm »
I really can't wait for the battle engine. I meant to do a Youtube vid of the game for over a year, now :P
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Offline meishe91

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Re: Escheron: Shadow over Ragnoth
« Reply #409 on: June 17, 2010, 11:37:05 pm »
Very cool. I wish you luck with further progress :)
Spoiler For Spoiler:



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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #410 on: July 05, 2010, 02:14:46 pm »
Ehh. It's been quite a while. I've actually been slacking off with the whole battle engine thing. What I *have* been doing is enabling the use of items and magick from the pause menu, so you can heal yourself (among other things) before and after battle.

I've also been discussing with Zera about changing the behaviour of a spell (mostly) for your guys' benefit. But you're so totally screwed if you get stuck at the bottom of the Undersea Shrine ...
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Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #411 on: July 05, 2010, 04:17:34 pm »
Egression should now transport the party to the last floor they visited, as opposed to removing them from a dungeon entirely. Before, the spell had too many restrictions on its usage. If there were multiple entrances to a dungeon, there was no way you could use the spell to exit, as you could strand yourself from your only means of transportation. (i.e., parking you ship near one entrance, but teleporting out of another) Since leaving a dungeon might require multiple egressions, the HP penalty was also removed. Before, the spell shaved off 60% of your current HP per casting.

There was hardly any incentive to use it in its previous state. Very many areas restricted you from casting it at all, and those that didn't were fairly easy dungeons. It was certainly not worth the HP penalty to even bother.

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #412 on: July 05, 2010, 04:25:04 pm »
I think it's a better idea to have it go back to previous floor. Else it makes some dungeons way too easy and having the spell restricted at most places almost makes it useless.

Anyway nice to see some updates, even if they are not big
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Offline TIfanx1999

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Re: Escheron: Shadow over Ragnoth
« Reply #413 on: July 05, 2010, 09:16:23 pm »
Yay progress!
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Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #414 on: July 05, 2010, 09:55:37 pm »
Yay, progress is right!  I wish you lots of luck on the Battle Engine!  ;D  I know from Elmgon how hard they are to write. :P

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #415 on: July 19, 2010, 12:06:27 am »
I'm taking a break from the battle engine. And by that, I mean I'm two weeks into that break. Instead, I've been working on, of all things, shopping. I've also noted that this thread has grown a little ... uh. Cold. So I intend on warming it up again by showing you guys (and maybe gals) what I have down so far.

[1] Complete ability to shop for items. And sell off your stuff too.
[2] Partial ability to buy magic. You can see what you have and your eligibility, but that menu's still not done.
[3] Simplistic sleeping at an INN. At the moment, what you have is a placeholder, but it serves is main function.

What isn't done with respect to shopping:

[1] Refinement and completion of shopping for magick, as stated above.
[2] Buying spell charges at the Goddess statues.

So...
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Offline Hot_Dog

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Re: Escheron: Shadow over Ragnoth
« Reply #416 on: July 19, 2010, 12:12:19 am »
What an awesome job!  Keep it up!

Offline Builderboy

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Re: Escheron: Shadow over Ragnoth
« Reply #417 on: July 19, 2010, 01:12:18 am »
Screenshots continue to amaze, as usual!  ^^

Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #418 on: July 19, 2010, 01:24:26 am »
As a note: Spells have a Wisdom requirement before a character can learn them. The current gameplay demonstration references this, by indicating whether a character is knowledgeable enough to learn a spell, or not.

Offline TIfanx1999

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Re: Escheron: Shadow over Ragnoth
« Reply #419 on: July 19, 2010, 01:45:59 am »
Looks great! :)