Author Topic: Graviter  (Read 164650 times)

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Offline Builderboy

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Re: Graviter
« Reply #450 on: September 05, 2011, 09:45:56 pm »
Lol did you actually ever get that to work?  It seems to be kinda working XD

Offline DJ Omnimaga

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Re: Graviter
« Reply #451 on: September 05, 2011, 11:02:22 pm »
I love the character sprite and the trail it leaves behind himself when moving. O.O
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Offline ztrumpet

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Re: Graviter
« Reply #452 on: September 06, 2011, 09:56:15 pm »
This looks awesome.  I can't wait to try the demo.  Who knows how long I've played the last one. :D

Also, good luck with all the new features.  It sounds like a daunting task. ;)

Offline leafy

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Re: Graviter
« Reply #453 on: September 14, 2011, 07:12:41 pm »
So I've gotten Zedd fully integrated into Graviter, and this is just a simple example of a couple more levels I have already mapped out.



Download below, same controls as always, but you can't swap gravity with alpha in this level. It's one of those levels before you get that ability.
In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter
« Reply #454 on: September 14, 2011, 07:15:13 pm »
Awesome!  I'm so glad Zedd integrated so seamlessly with your game :D And it seems to work excellently!  Awesome Screenie!  Can't wait to see what else you pull of with Zedd :]

Offline ztrumpet

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Re: Graviter
« Reply #455 on: September 14, 2011, 07:20:03 pm »
This is awesome!  I can't wait for a full Graviter release; It'll be POTY worthy, I'm sure.

Offline LincolnB

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Re: Graviter
« Reply #456 on: September 14, 2011, 11:26:16 pm »
I am way excited for this to be finished
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Offline Eeems

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Re: Graviter
« Reply #457 on: September 15, 2011, 12:55:08 am »
Is it just me, or do the physics with zedd seem a little smoother then the older engine? :P
/e

Offline Builderboy

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Re: Graviter
« Reply #458 on: September 15, 2011, 01:45:30 am »
Probably what you are noticing is the subtle differences between the way the two engines handle motion.  Zedd has the subtle things like that small bounce when you fall onto the ground instead of stopping completely; that small time of acceleration to move instead of moving instantly. 

Offline Eeems

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Re: Graviter
« Reply #459 on: September 15, 2011, 02:37:02 am »
That is exactly it!
/e

Offline LincolnB

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Re: Graviter
« Reply #460 on: September 15, 2011, 09:42:48 am »
Leafiness, how did you get the main character's tail/trail thing working?
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Offline JustCause

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Re: Graviter
« Reply #461 on: September 15, 2011, 12:18:54 pm »
This is now the coolest thing in the history of mankind.
See you, space cowboy...

Offline Yeong

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Re: Graviter
« Reply #462 on: September 15, 2011, 12:22:18 pm »
It looks like really awesome physics game :D
« Last Edit: September 15, 2011, 12:22:29 pm by yeongJIN_COOL »
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Offline leafy

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Re: Graviter
« Reply #463 on: September 16, 2011, 07:10:26 pm »
Playing around with that rope fysics library:

In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter
« Reply #464 on: September 16, 2011, 07:18:14 pm »
Dayum that sexy!  This is going to be an astounding game when it comes out! O.O

EDIT: The new friction library should help out a bit here as well, cause you wont be sliding all over the place :P
« Last Edit: September 16, 2011, 07:19:00 pm by Builderboy »