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Messages - DJ Omnimaga

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TI Z80 / Re: First Fantasy: Mana Force 2020 updates
« on: June 13, 2020, 12:54:09 pm »
Actually, most of the slowdown has been eliminated now. The problem is that due to how the code worked, the new hit points font routine would be executed even when not needed. That got fixed so now the slowdown is minimal. I also made sure that only the actual hit points get updated rather than displaying the entire window box/text over and over.

TI Z80 / Re: First Fantasy: Mana Force 2020 updates
« on: June 12, 2020, 05:42:38 pm »
I am happy to announce that version 2.0 of First Fantasy: Mana Force for the TI-83 Premium CE and TI-84 Plus CE, compatible with OS 5.4 or below, has been released!

As of now the file hasn't been updated on Cemetech and Ticalc, but the new version, featuring the new UI and full-screen graphics, is now available on TI-Planet:

Make sure to not upgrade your TI-83 Premium CE or TI-84 Plus CE to OS 5.5 or 5.5.1. This game uses ASM/C libraries by DrDnar and the new TI OS removes ASM/C support.

TI Z80 / Re: First Fantasy: Mana Force 2020 updates
« on: June 09, 2020, 02:13:19 pm »
The custom digits font routine has been completed and implemented:

Of course it slows down the game a bit but most of the slowdown occurs right at the beginning of the battle loop or when exiting the menu from the village. I'll have to look into that because it seems like the HP font routine is ran twice.

EDIT: More screenshots of what the game looks like now:

EDIT2: Another

TI Z80 / First Fantasy: Mana Force 2020 updates
« on: June 06, 2020, 03:46:56 pm »
With the lockdown and everything closing down and the fact I cannot work, I eventually got bored and I began doing some updates to my old calculator games. First, Illusiat Collection got updated, then my HP Prime Tunnel game and now, First Fantasy: Mana Force for the TI-84 Plus CE.

Basically I am taking advantage of the CE Texlib rectangle library exploits to use parts of the home screen that cannot be used normally in TI-BASIC on that calculator. I plan to display the current hit points at the top of the screen whenever it's empty, but I'll need to create a custom font routine using CE Textlib rectangles. Here is what it should look like once completed:

It's also now possible to quit the game by pressing CLEAR in the in-game menu. Some colors were also changed to take advantage of the aforementioned CE Texlib "features", since that lets me use 16 colors instead of 15. The horizontal gaps you could see in the dungeon walls were also removed.

Spoiler For Older screenshots:

If you have a CE, you can download the game at , although some recent updates haven't been implemented yet. There's also a C Silver Edition version included.

News / Re: Dropping support for OmnomIRC and Efnet
« on: June 05, 2020, 02:46:29 pm »
I'm kind of amazed at how fast TitanEmbeds load here. When I last tried it a few months ago, it either took 30 seconds to load or showed a 500 error message.

From what I could understand, a TI-83 Premium CE python program cannot be larger than 17.7 KB of executable code and there are a few commands that are proprietary rather than actual python. Speed is also a problem. Here is a video of the same program running on different calculator models:

Don't expect a CE python port of Reuben Quest anytime soon.

News / Re: Super Star Hero, A Futuristic Action-RPG For Windows
« on: May 14, 2020, 01:45:39 pm »
There are multiple ways to play it:

-Download it on Steam (latest build)
-If you don't have Steam, a standalone version is also available on Gamejolt
-Directly in your web browser, although slowdowns might occur
-You can also copy the game files on your Android phone (or some other devices) or tablet for use with EasyRPG player. The Steam version actually uses EasyRPG for the Mac and Linux launcher.

Other Calc-Related Projects and Ideas / Re: Plane Jump
« on: May 10, 2020, 02:11:12 pm »
Very nice. This game brings me back memories of the old Plain Jump game for the 83/83+

The 7 following albums are now available for a limited time in CD format:

-Tales of the Knight of the Moon
-Ancient Kingdom of Omnimaga Special Edition
-In UK Hardcore and Dance we Trust
-Hardcore Spectrum Disorder
-Maze of Life
-Hardcore Bloodbath
-Ride the 90's (single)

Grammer / Re: Font Converter: zStart and Omnicalc
« on: March 06, 2020, 03:08:32 pm »
How do you actually create ZStart fonts? I could never find a computer editor back in the days (there was none included with ZStart or it was missing?) and I liked ZStart fonts because they could be a different size than Omnicalc's.


Also, my newest single, Ride the 90's, is now released!

It contains 4 versions of the song of the same name: Eurodance, trance, chiptune trance and happy hardcore, all inspired by the 90's.

Music Showcase / Re: For those who like techno music
« on: February 06, 2020, 02:27:27 pm »
Here is a song I made a few weeks ago: Obelisk of Life (electronic power metal)

I also updated the first post with my full discography and album artworks.

Music Showcase / Re: For those who like techno music
« on: February 03, 2020, 05:39:17 pm »
Heya, just letting you know that 6 of my music albums (including the two power metal ones) and 2 of my compilations are now available for streaming on Spotify:

Tales of the Knight of the Moon
Ancient Kingdom of Omnimaga Special Edition
In UK Hardcore and Dance we Trust
Hardcore Spectrum Disorder
Maze of Life
Hardcore Bloodbath

A Decade of Magic Hardcore (2002-2012)
A Decade of Omnidance (2002-12)

I also made a playlist that includes every 90's style eurodance song I made from 2002 to 2019:

I do not have a new picture right now but aside from a mark on my forehead I look just like before the attack. And yeah I agree. I live in a relatively safe city but things can happen.

News / Re: Super Star Hero, A Futuristic Action-RPG For Windows
« on: January 17, 2020, 02:46:42 pm »
Heya, good news: My Superstar Hero OST can now be obtained from Steam even if you don't download the actual game:

Until now you were forced to have the game installed if you also wanted the soundtrack.

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