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Messages - DJ Omnimaga

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Here is an EP featuring multiple versions of my 2017 song Clouded Future, which was used during Superstar Hero game introduction. The UK hardcore remix was released in 2020, while the house, eurodance and extended electronic power metal remixes were released in September 2021.

It will be released on Spotify, Amazon, Apple Music, Deezer and some other music stores in the next few weeks.

Thanks! And yeah I wanted a logo that could work on light color backgrounds easier without having to use a shadow. But yeah you're right, most of my backgrounds end up dark lol.

Also the logo changed again, with the white part being thicker. This should be the final version now:

I also worked on my 15th album:

Other Calculators / Re: Darkblasters: A new graphical TI-84+/SE BASIC RPG
« on: September 22, 2021, 06:06:16 pm »
If I did a color port, I'd have two options, which is grosged's sprite and text lib, which would probably not be too slow given the extra CE CPU speed. I could also use ICE, but it tends to break after a while when new C libs come out and I haven't used it in a long while. If I use grosged's libs, the game won't be in one file, but two other games I made use the same libs so if people have them installed then it's not too bad.

But yeah the layered text sprites trick doesn't work on the color models, sadly.

Other Calculators / Re: Darkblasters: A new graphical TI-84+/SE BASIC RPG
« on: September 15, 2021, 08:07:24 pm »
20 years minus 7 days ago, I released my first ever TI-83 Plus RPG, Illusiat. Today, after over 16 years without releasing an original RPG for calculators, I am finally releasing a new one: Darkblasters!

Inspired by Lufia, Quest 64, Dragon Quest, Illusiat and Mana Force series, Darkblasters is a role-playing game meant to showcase pure TI-BASIC graphical capabilities while trying to keep speed as fast as possible. It features over 390 rooms to explore, NPC's, some items and magic spells, many monsters and sprite-based graphics. No ASM/Axe/Grammer lib were used, in order to ensure full compatibility with 15 MHz z80 calculator models that lacks official ASM support.

A long time ago, mankind became nearly extinct after the entire world population did the Tide Pod
eating challenge simultaneously. From the dead rose a new illness that transformed animals into
monsters and many humnan survivors into Darkblasters, evil mages that look like knights.

Today, the Darkblasters stole the three crystals protecting the Kingdom of Walritia. You must defeat
the mages before they take over the world.

Here are the download links:

Other Calculators / Re: Darkblasters: A new graphical TI-84+/SE BASIC RPG
« on: September 13, 2021, 08:14:04 pm »
Thanks! Here's a boss fight:

Note that the stats are placeholders and I still need to fix the damn wall magic spell. It kept stopping working entirely for no reason over and over again so I gave up and altered it, but the battle system I am using makes it near impossible to keep it under control and from glitching out.

Other Calculators / Re: Darkblasters: A new graphical TI-84+/SE BASIC RPG
« on: September 11, 2021, 12:10:48 pm »
Thanks! An UPDATE!
-There are now two actual monsters
-You start with 500 HP instead of 300
-All battle commands and enemy moves are implemented, except one boss attack pattern.
-You can now activate switches to open new paths
-NPC's are implemented, including those who give items.
-You can grab items from the ground.
-Some random optimizations to save space or increase speed, because the game is over 11 KB now.

I made a Youtube video:

Other Calculators / Re: Darkblasters: A new graphical TI-84+/SE BASIC RPG
« on: September 09, 2021, 09:12:50 am »
Thanks! And yeah I usually set copyright dates very far now in case I don't respect them. XD

Here is a complete battle in action, although not with the real stats:

Other Calculators / Re: Darkblasters: A new graphical TI-84+/SE BASIC RPG
« on: September 07, 2021, 05:39:16 pm »
It's official: The game is called Darkblasters and all maps are now implemented and linked together. There are over 390 rooms to explore in 6 different areas and the game takes a little under 5 KB so far.

Battles are not included yet, so they just show a monster with the screen flashing then exits.

Other Calculators / Re: Dual-layer RPG Graphics Demo
« on: September 06, 2021, 12:22:10 pm »
So this shifted, layered text-sprite RPG engine got a revival:

Currently, the map data is about 105 bytes per dungeon (30 bytes of which is for event location data, for a total of 5 events per dungeon), each of which can contain a maximum of 221 rooms (even at 221 rooms an entire dungeon can be as small as 65 bytes).

The TI-Nspire CX CAS and TI-Nspire CX CAS II have different hardware to a certain extent, so I am not convinced that a CX 2 or CX CAS 2 OS will run on a CX or CX CAS.

Other Discussions / Re: Omnimaga turns 20 years old!
« on: September 02, 2021, 06:45:57 pm »
Oh yeah by the time I got the idea about the Omnimaga name I had been coding for calculators for almost two months, but at first I only used it for PC software and I think I only started using the name in my calc games in mid 2002 or so and it took until 2004 before there was a forum or website. I came up with Omnimaga name with the Omni prefix and magic word. And I was 15. ^^

Other Discussions / Omnimaga turns 20 years old!
« on: September 01, 2021, 05:56:25 pm »
Well, it actually did a bit less than 8 hours earlier, so I'm a bit late :P but today is the day Omnimaga is turning 20. Lots of calc sites are celebrating rounded-up anniversaries lately :O

New logo!

Here was the previous one, from 2012:

And 2006:

News / Re: Bringing the community together!
« on: July 29, 2021, 04:21:41 pm »
While I understand there could be huge benefits from merging the communities, I'd still love to keep the site as it is - at least the looks and feels. Would be really weird to stuff the cemetech theme down omnimaga's throat >.>
(Not opposing the merge itself - just huge changes in design) :3
I don't think OnlyFans, which is Cemetech, Omnimaga, TI-Planet, CodeWalrus, TI-Basic Developer and's future homes, allows much webpage design changes.

TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: June 17, 2021, 06:57:33 am »
I don't know if the original author will add it, but somebody else has been modding the game at's-mc2d-mod/

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