View full version: Axe
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  1. Draw an entire pic?
  2. Combining 2 AppVars into 1
  3. How to use interrupts
  4. 3 level greyscale image
  5. Axe Boolean Logic
  6. A Few Questions
  7. Do interrupts lose the game with low batteries?
  8. Floating Point in Axe
  9. Cool transitions!
  10. Should this work or am I being stupid?
  11. All Vars that Meet Criteria
  12. Accessing AppVar
  13. Bitmap command
  14. Axe-Storing Hex to string
  15. A few simple questions...
  16. What I'm Going to Do
  17. MaskConverter
  18. please help me with appvariables
  19. hexadecimal conversion
  20. Axe and OFFSCRPT
  21. Can I use the FreeRam pointers as static variables?
  22. Input Routine
  23. Tilemap scrolling
  24. Total noob question
  25. Tilemap Editor
  26. Polar Plane?
  27. The ** Command
  28. String Manipulation
  29. curves in axe?
  30. Randon Integers
  31. subroutines
  32. sprite/grayscale tutorial?
  33. Integer Extraction Problem
  34. Axe Optimization Tricks
  35. Smooth Scrolling Tilemapper
  36. Sprite Editor
  37. Pop ups in axe
  38. BGM in Axe?
  39. The case of the decreasing RAM
  40. Braces
  41. Decimals and Graphing Fractals
  42. Wave Simulator (sortof)
  43. Help for grayscale
  44. 4lv gs sprite editor
  45. String Help
  46. Hex to Sprite
  47. Token Display
  48. Help on hit detection for my AXE parser contest entry
  49. A good way to deal with negative values
  50. Code optimization